Today (22nd Sep 2021) I'm so excited to announce that for the last few years I have been working on one of the most played, celebrated and if I am not wrong to say a legendary game CS:GO (Counter Strike - Global Offensive) with VALVE. All the characters we produced and I worked these years are creatively directed by "Ricardo Ariza". An awesome person I have ever got a chance to work with.
I remember I used to play the game when I started my career in Gaming and Animation industry back in 2006 and today the feeling of being a part of the same game creating the characters is something out of the world.
Modeling showreel of the dreamworks movies I worked
MASTER follows the story of Olivia, a once promising martial arts champion, who is on a journey to guide her family to what she believes is a better life. Along the way, she discovers that the life she is leaving behind is the one she should be fighting for.
My responsibility was to create the Hero character Olivia which includes Sculpting, Modeling and a part of designing the overall look keeping the main concept sketch in mind.
Substance - Complete Movie
Short film - Directed by - Jamaal Bradley
I have Supervised and worked on the character models and blendshapes
STAR TREK PRODIGY
Poly Count - 10,000 Tries - Did the concept design some time back and thought to create a low poly Game res model with hand painted Texture
Here are some Keyshot Renders of the solders and the King character of "The Final Call" artwork
Portrait of Morgan Freeman been sculpted in Zbrush. To achieve final render I used Maya Mental Ray