Currently working as a Freelance Character Modeler for Gaming and Animation. Prior was working as a Lead Modeling Artist at Dreamworks India for 6 years. In this period I have got some opportunity to work in some Dreamworks features like Trolls, Peabody and Sherman, Penguins of Madagaskar and Larrikins (recently shelved).
Started my career on 2005 as a Gaming Texturing Artist and on later stage as a Lead Texturing Artist for 5+ years in 3 different companies.
Freelance Character Modeler for Gaming and Animation
Achievements and Publications
Top Row Zbrushcentral and Artstation Picks "Ilesha and Axa" artwork - April 2018
Top Row in Zbrushcentral and Excellence Award in 3Dtotal "Tarzan" artwork - April 2018
Legend Of Awesomeness Award from Dreamworks India October 2016
Received Awesomeness Award for establishing Zbrush workflow for Modeling in “Larrikins”, which has been cost-effective for the whole pipeline. Also for setting the quality level high for many assets which has became benchmark for the show.
Excellence Award in 3Dtotal "The Final Call" artwork - August 2016
Top Row in Zbrushcentral "The Final Call" artwork - August 2016
Winner in "Autodesk Mudbox Sculpting Challenge" - December 2012
Making of Queen of Death - published in CGArena and CGTantra - May 2013
"Faun Goat" artwork been published in "D'Artiste Character
Modeling 3" of Ballistic December 2009
2nd Place - On Spot Speed Sculpting Competition @ABAI Fest - May 2016
"Best Character Model Award" from Cgtantra - May 2010
1st Position for "Insectodroid" Challenge - August 2009
Special Jury Award in "Femme Fatale" Sculpting Challenge - November 2009
Runner-up in "Starcraft Fanart Modeling Challenge" - October 2010
"3D World Magazine" published my artwork "Queen of Death" - April 2013
Artwork "Moses" been selected for Top Row in Cgtantra - May 2013
Best Gaming Texturing Artist Award in Data Quest - June 2006