Freelance Character Artist for CS:GO at VALVE and Star Trek Prodigy at Nickelodeon Animation
Freelance Character Modeler Designer for CS:GO VALVE and Nikelodeon Animation Studio
Currently working as a full time Freelance Character Modeler Designer for CS:GO at VALVE from last 5 years. The legendary game is one of the most played and celebrated in Gaming Industry.
Simultaneously working with Nickelodeon Animation for the ongoing START TREK PRODIGY series to sculpt and model amazing characters of the show.
Prior was working as a Lead Modeler for the Netflix feature "Wish Dragon" and before that worked as a Lead Modeling Artist at Dreamworks India for 6 years. In this period I have got some opportunity to work in few Dreamworks features like "Trolls, Peabody and Sherman, Penguins of Madagascar and Larrikins (shelved)".
Started my career on 2005 as a Gaming Texturing Artist and on later stage as a Lead Texturing Artist for 5+ years in 3 different companies.
Currently Working Freelance VALVE CS:GO Character Modeler and Designer
Simultaneously working with Nickelodeon Animation for the ongoing STAR TREK PRODIGY series to sculpt and model amazing characters of the show.
Wish Dragon - Worked as a Lead Modeler
Dreamworks Movies - Worked as a Senior and Lead Modeler
1. Larrikins ( Shelved ) IMDB
2. Trolls IMDB
3. Mr. Peabody & Sherman IMDB
4. Penguins of Madagaskar IMDB
Achievements and Publications
Top Row Zbrushcentral and Artstation Picks "Ilesha and Axa" artwork - April 2018
Top Row in Zbrushcentral and Excellence Award in 3Dtotal "Tarzan" artwork - April 2018
Legend Of Awesomeness Award from Dreamworks India October 2016
Received Awesomeness Award for establishing Zbrush workflow for Modeling in “Larrikins”, which has been cost-effective for the whole pipeline. Also for setting the quality level high for many assets which has became benchmark for the show.
Excellence Award in 3Dtotal "The Final Call" artwork - August 2016
Top Row in Zbrushcentral "The Final Call" artwork - August 2016
Winner in "Autodesk Mudbox Sculpting Challenge" - December 2012
Making of Queen of Death - published in CGArena and CGTantra - May 2013
"Faun Goat" artwork been published in "D'Artiste Character
Modeling 3" of Ballistic December 2009
2nd Place - On Spot Speed Sculpting Competition @ABAI Fest - May 2016
"Best Character Model Award" from Cgtantra - May 2010
1st Position for "Insectodroid" Challenge - August 2009
Special Jury Award in "Femme Fatale" Sculpting Challenge - November 2009
Runner-up in "Starcraft Fanart Modeling Challenge" - October 2010
"3D World Magazine" published my artwork "Queen of Death" - April 2013
Artwork "Moses" been selected for Top Row in Cgtantra - May 2013
Best Gaming Texturing Artist Award in Data Quest - June 2006