MridulArts
Freelance Character Designer for CS:GO at VALVE. Ex - Star Trek Prodigy at Nickelodeon Animation, Ex - Lead Modeling Artist at Dreamworks India

Mridul Sen
Freelance Character Modeler Designer for CS:GO VALVE
ABOUT
Currently working as a full time Freelance Character Designer for CS:GO at VALVE from last 7 years. The legendary game is one of the most played and celebrated in Gaming Industry.
Ex - Worked with Nickelodeon Animation as a Freelance Modeler/ Sculptor for "START TREK PRODIGY" series to sculpt and model many of their amazing characters.
Ex - Worked as a Freelance Lead Modeler for the Netflix feature "Wish Dragon".
Ex - Worked as a Lead Modeling Artist at Dreamworks India for 6 years. In this period, I have got some opportunity to work in few Dreamworks features like "Trolls, Peabody and Sherman, Penguins of Madagascar and Larrikins (shelved)".
Started my career on 2005 as a Gaming Texturing Artist and progressed as a Lead Texturing Artist for 5+ years in 3 different studios.
Currently Working Freelance VALVE CS:GO Character Modeler and Designer

Worked with Nickelodeon Animation for "STAR TREK PRODIGY" series to sculpt and model amazing characters of the show.


Wish Dragon - Worked as a Freelance Lead Modeler


Dreamworks Movies - Worked as a Lead Modeler
1. Larrikins ( Shelved ) IMDB
2. Trolls IMDB
3. Mr. Peabody & Sherman IMDB
4. Penguins of Madagaskar IMDB





Achievements and Publications


Top Row Zbrushcentral and Artstation Picks "Ilesha and Axa" artwork - April 2018
Top Row in Zbrushcentral and Excellence Award in 3Dtotal "Tarzan" artwork - April 2018
Legend Of Awesomeness Award from Dreamworks India October 2016
Received Awesomeness Award for establishing Zbrush workflow for Modeling in “Larrikins”, which has been cost-effective for the whole pipeline. Also for setting the quality level high for many assets which has became benchmark for the show.
Excellence Award in 3Dtotal "The Final Call" artwork - August 2016
Top Row in Zbrushcentral "The Final Call" artwork - August 2016
Winner in "Autodesk Mudbox Sculpting Challenge" - December 2012
Making of Queen of Death - published in CGArena and CGTantra - May 2013
"Faun Goat" artwork been published in "D'Artiste Character
Modeling 3" of Ballistic December 2009
2nd Place - On Spot Speed Sculpting Competition @ABAI Fest - May 2016
"Best Character Model Award" from Cgtantra - May 2010
1st Position for "Insectodroid" Challenge - August 2009
Special Jury Award in "Femme Fatale" Sculpting Challenge - November 2009
Runner-up in "Starcraft Fanart Modeling Challenge" - October 2010
"3D World Magazine" published my artwork "Queen of Death" - April 2013
Artwork "Moses" been selected for Top Row in Cgtantra - May 2013
Best Gaming Texturing Artist Award in Data Quest - June 2006